Fit them with autocanons and send them off! They do surprisingly well. Example: Base corvettes have an evasion of 60%. Fleet power is a rough example of how strong a fleet is. I am running 90% Destroyers via the psionic ascension path (only way to do it). I found that just having a straight battleship mix of 3 battleships would be the most cost-effective, once I was able to hijack my AI Federation fleet I was able to. Actually afterburners usually are thing that should not be placed here. They have inherent regeneration of 1% of their base health per day. Obviously, replace technology_id_here with the technology ID of your. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In stellaris 2. Stellaris > General Discussions > Topic Details. 4. 6 it's a little more skewed towards offence. 1 Libra. ?! Log ind Butik Startside Opdagelseskø Ønskeliste Pointbutik Nyheder StatistikIs it a thing? If I put afterburners on my carriers, will they be better able to stay at range, or. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Stellaris Wiki Active Wikis. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E. Afterburners modify Combat Speed, not Evasion. Using level 1 sensors to avoid the sensor accuracy buffs I tested small plasma throwers (82% accuracy) and got the following: Afterburner are forbidden for Starbase because auto-design like to pick it on starbases design. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Shields can be stacked higher than armour. Games. ?! Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiIs it worth puttting two afterburner upgrades on a ship?I see the option to add afterburners onto my stations I want to know if it is useless and makes the station more expensive, or would the combat speed increase apply to deployed wings instead ?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?If I put afterburners on my carriers, will they be better able to stay at range, or. Afterburner. Stellaris. 6. All types of planets. . Legacy Wikis. Edit : Oh god I just noticed the speed, I'm at 8. ago. In other words, they will multiply whatever evasion rate a ship has by 1. Put all afterburners in these slots. Use Afterburners with Carrier computer to keep maximum distance. By the time of the 5th generation Khellian warships Radchai had spread their quasi-religious zeal for afterburners to all corners of the galaxy while intervening in the UA and UE making them a more and more common common sight in the Federal militaries. I started a new playthrough in 3. If the enemy is faster, then they cannot. If stellaris gives you lemons, you build a colossus with lemons and crack that lemon planet!Stellaris. Stellaris > General Discussions > Topic Details. ?! Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheWanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. If I put afterburners on my carriers, will they be better able to stay at range, or. Stellaris 50407 Bug Reports 30701 Suggestions 19114 Tech Support 2883 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1214 E Second Lieutenant Business, Economics, and Finance. Later in the game evasion can be brought up to around 90% with an Enigmatic Encoder or an Admiral with the Psychic trait. Yeah it's so there's a reason to build corvettes and cruisers in the late game. 5% (thrusters +10, destroyer +35, excess power +1 according to the tooltip). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Minimum range means, that ships cannot fire too close with certain weapons. If I put afterburners on my carriers, will they be better able to stay at range, or. Battleships with 3x Afterburners will still maximize the speed of the fleet, and Cruisers with 2x Afterburners + 1x Shield Hardener probably makes a good tradeoff on speed vs durability vs Disruptors/Strike Craft / Torpedoes and Missiles. Some larger entities with mixed range weapons won't even try to move closer, so you always got the full advantage against everything. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. List of resources. It's almost entirely useless on anything other than a corvette, yes. For basic afterburners, this is 110% and for advanced this is 120%. In Stellaris's case, the math isn't as clean. 0. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. DM Corvettes are 360 base speed, DM BS are 225. Speed bonus: worthless, because fleet moves with the slowest ship, and a battleship with afterburners still slower, than a corvette without it. Content is available under Attribution-ShareAlike 3. All shield techs except. Particular_Jicama_97. Stellaris has less weapons, less diverse factions and we dont need more ways to exploit the AI. When it comes to building the best ship designs in Stellaris, there are a few things you should know first. You need to use Line computer with these to negate their grotesquely terrible accuracy, but they pack an immense punch. Stellaris is currently available on. Hence you will have to take the terminal system on your own 90% of the time. Your options for T1 techs are:. Afterburner. 1 = 66% and advanced afterburners. Sir Cailean. Think of corvettes as an expandable screen. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The contingency exclusively use large and medium guns, so corvette swarms are very effective because of their high evasion. Artillery Battleships or Emitter/Lightning artillery if possible combined with Carrier Battleships at a roughly 3:1 ratio. A complete and up-to-date searchable list of all Stellaris technology IDs. Though hangar slots generally overrated. All disrupters. 16 DPS, and Gauss Cannon at 6. In this case it's personal preference, but with Evasion getting the nerf bat in 3. Period: 2214 to May 1, 2249. And yes, it's unintuitive and maybe should be changed. Stellaris Wiki Active Wikis. In this example, if our corvette has ion thrusters ("+3 chance to evade"), giving it advanced afterburners will increase its evasion to (60% + 3%) * 1. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 53. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). A titan with three Advanced Afterburners goes at 220+-3 Speed. ago. 1 Libra. Players can also buy slaves from the market. Currently 2 computers try to get inside the minimum range. A number of the provided designs mix the two types to a large degree, reducing their overall effectiveness. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Sciira • 6 yr. 0 by ramming identical corvette fleets at each other and I'm getting unexpected results. Starbases always get filled with archeotech components even while thay are far. 对该项目的细节说明请添加至相关页面. And I found this: My carrier battleships are charging forward, with an unreasonable speed. These are absolutely incredible workhorses and are very well-balanced, they tend to. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff to reach the border when travelling system. 1-2 hull/armor repair per day is simply nothing. You could skip destroyers. ?! Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиIf I put afterburners on my carriers, will they be better able to stay at range, or. And to my knowledge, vanilla stellaris afterburners don't increase evasion at all, which is something the Better Afterburner mod corrects. Maybe 1/4 are carrier battleships with the rest being artillery bbs using neutron launchers and kinetic artillery. You can see the effect directly if you put two afterburners in and watch the numbers. Hell not micro managing your planets is harmful. ok thanks. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. I usually do a balance of ships. Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. Example: Base corvettes have an evasion of 60%. I use level 2 afterburners and the Contingency are getting a 50% hit rate at best. ?! Kirjaudu Kauppa Etusivu Löytöjono Toivelista Pistekauppa Uutiset Tilastotmy default fleet in the middle game was: 3 battleships. 工程学 ( Engineering )是通过研究与实践应用数学、自然科学、社会学等基础学科的知识,来达到改良现有建筑、机械、仪器、系统、材料、化学和加工步骤的设计和应用方式一门学科。. X or T slot weapons with a few range modifiers will probably be one shotting. We will explore all of the new features i. Give them hull Regen, increased accuracy, and possibly afterburners. Atharaphelun • 2 yr. Ship Design Components. 1 titan - basically the same as battleship setup. A complete and up-to-date searchable list of all Stellaris technology IDs. no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage)Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. 6 on a Battleship. Suppordle • Inwards Perfection • 6 yr. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Which is a waste of auxiliary slots. Stellaris > Guides > James's Guides . Afterburners is almost always the right answer because not only is it a great combat boost, but the out-of-combat increased sublight speed also makes you cross systems faster and thereby decreases total travel time. " Looks like a potential gamechanger for ship builds. ?! Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasIf I put afterburners on my carriers, will they be better able to stay at range, or. Unlike regular. Go to Stellaris r/Stellaris. A number of the provided designs mix the two types to a large degree, reducing their overall effectiveness. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Community Hub. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. The last section put normal Small missiles so there are 3 aux slots. Also regenerative hull tissue is good but not necessarily great sometimes having something else (for instance afterburners with missile cruisers) makes the difference between winning and losing a fight. Shield will also pretty much always regen faster than armor/hull no matter what you do. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. 10% screen destroyers. So, will these ships benefit from (advanced) afterburners so that they. EDIT: I found the mod causing the problem; !Expanded Stellaris Traditions ACOT PatchHull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. ?! Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasIncrease the maximum range of weapons by 100% or so. Normally, you automatically get itel on any system that you are connected to by hyperlanes, so at the same time that you can "see" a system in your map, you also gain itel on it to jump there. Use the artillery combat computer and max afterburners. The rest of the fleet is balanced against the 3x Afterburner Battleship (All above 234 speed). Basically, this type of ship is optimized to get in close to enemy forces and let you unleash a swarm of smaller attack craft. Contents. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Support modules tend to boost one stat by a little: There's Reactor Boosters for additional Power, Auxiliary Fire Control for more Chance to Hit, Shield Capacitors for better shielding, and Afterburners for more speed and evasion. Despite being Psychic, having gale-speed, and afterburners on my corvettes they do die pretty fast to the main hubs with their 500k defense fleets. Don't jack up all your ancillaries just for speed you don't need. This page was last edited on 14 October 2017, at 11:01. 8. I'm not sure if Stealth works against the Enigmatic Fortress; if it does then stealthy Torpedo Frigates could be a cool approach, if not it will be suicide. flak is probably a good idea, as it counters the evasion of the strike craft. 85 -1 = 1. ?! Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesMarauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. 0. My go to for 3. each level gives 20% to sublight speed and combat speed as well as +3 "chance. Shield strength, against full shield penetrators, is given by. 9 coverts with the best afterburners, booster and the volatile gasses edict did the damage. Most weapons have base accuracies that are less than 100, so most will benefit (missiles, disruptors and arc emitters are the exceptions) and get a DPS increase just from the presence of the auxiliary fire control. Afterburners modify Combat Speed, not Evasion. even on the autocannon's worst target it has 40% the effectiveness of plasma. Thoughts on fleet build vs Elder One? I’m in my first game since the combat rework, my understanding is leviathans got beefed. Don’t engage multiple fleets headon. In the past, this fleet would rock against Prethoryn: - battleships only. Per page: 15 30 50. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. I usually take them in order Discovery > Harmony > Prosperity <> Supremacy. Destroyers are expendable, you use them in bulk as picket ships to protect your battleships. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Creating ships. Jun 1, 2020 169 78. notagoodpainter. It is fairly effective against pure artillery battleships as well. . Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. 7K with dark matter thrusters and afterburners. 你可以帮助群星中文维基来 编辑它 。. This is where the afterburner comes to the rescue. I made a lot of mistakes and read a lot of info on the web and looked at a lot of videos but nowhere do they really teach you how to play. I've had trouble figuring this out exactly, but this is what it looks like. 16 DPS. 高级后燃助推器 Advanced Afterburners. when the extra speed doesn't add to evasion or anything else?Go to Stellaris r/Stellaris • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. Add a Comment. Like sometimes you can conquer 100% of enemy ampire and still not win because they have some ally somewhere at the other side of the galaxy doing nothing. Defenses [edit source]. Generally speaking, energy production is the most effective in terms of per pop production, so when you have no choice, you can go hard on energy instead. 25 } Ironsight April 24, 2021, 12:42pm 5633. I find it better to dogpile their fleets one at a time. 126 ratings. making the fleet more survivable in the long run when paired with Afterburners as. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. Best A-slot tech is Enigmatic Decoder. 6. With 3x Afterburners available, this is the fastest possible Battleship. Shield Cons. 3 Afterburners. 120. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?科技/工程学科技. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Ascension perks. These come in three forms: shields, armor, and hull. My current set up is: Sapient Combat Computer (Picket); Advanced Afterburners (if you can get enigmatic encoder would be even better as it gives 20% to evasion instead of 10%), dark-matter thrusters (sniped from FE), flagellating movement, streaming algorithms. 2, this include batteries for Orbital Rings. The last part isn't very common. ). Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. I looked into it for the same reason, and it is because the scope is set as "ship_modifier" instead of just "modifier". Maybe +5 tracking for kinetic artillery, or afterburners. Contents. Corvettes: Have very high evasion bonus. 5 to 10 destroyers with a large mount. Despite carriers having greater "official" fleet power. I basically run this fleet until i can get battleships which i run 4 designs of those. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. ; About Stellaris Wiki; Mobile viewA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That’s it. Usually it would be 70% or 90%. Using a premade QSO makes the initial QSC stage considerably cheaper, but either path is viable. CaptainChaos. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Juggernaut. Beelining is following a dedicated research path in order to unlock a powerful technology. 25 REQUIRED_POP_ASSEMBLY_SCALE = 0. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. The opposite means you do better. • 10 mo. The above design will pretty much take care of everything that isn't an artillery-based ship. With the L-systems and this one, there's no hyperlane connection so you can see it. Add "Starbase Lance" less powerfull than "Starbase Lance II". Ignored by far more weapon types. (engine and afterburners). I suspect that it is either completely bugged or someone changed it from 90% to 0. That’s the template for taking down all the leviathans—use hordes of corvettes. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Overall though this is a good guide. DPS is through the roof, hence why the fleet power with them is so high. 4 12/05/22. - carrier type with lots of point defense and plasma weapons, 3 afterburners. ago. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. As the game progresses and destroyers become available. PD/whirlwind corvettes should be given disrupters ideally. To maximize your chances, we recommend packing in afterburners, auxiliary fire, a line computer, and max systems. Stack them with Afterburners and you can get them to be fast enough to match anything less than a dark matter engine Corvette, while having firepower/Alloy and firepower/Naval Capacity that absolutely obliterates battleships. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Whatever you prefer. tech_afterburners_2. Originally posted by Paragon: The main way is definately technologies; upgraded warp drives, faster engines, afterburners, etc. Stellaris. Players should try to rush the following. Go to Stellaris r/Stellaris. • 9 mo. Try boosting their evasion as well through combat computer and thrusters in the auxillary to counter the artillery. Battles between fleets of roughly the same size and tech come down to a rock paper shotgun effect. And mostly I will put them in fleets of their own. Speed is so crucial in 2. . • 1 yr. ?! 로그인 상점 홈 탐색 대기열 찜 목록 포인트 상점 뉴스 통계Go to Stellaris r/Stellaris. #2. By Frostyant. Stellaris. Also: armor is better than shields now, stack it up higher than shields on your ships, its worth it. The only one that seems good is the mark of the composer, but that's only if you don't have the distant stars DLC, in which case it becomes a discount nanite repair system. In order to stop those fleets from spawning you need a ship (any ship) to be in the L-Cluster's terminal system. Unless, if mods are in place. 所有帝国的舰船进入掠夺. Actually frigates are about the same speed as cruisers if you look at the stats. Many thanks. problem is aside. Video by Montu Plays. Assuming 3. full evasion and quick damage ("assault ships") I was far beyond the limit if I could afford to lose resources for a while. -In Homeworld, Marine Frigates served a very specific purpose and required careful micro or they were completely useless. Finally there's support modules on the bottom right of the ship designer screen. There are 6 classes of military ship in Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. < 科技 | SerGawen 于1年前 修改了 此页面。. As a summary of what he said, afterburners are useless. You should be fine against every AI. WARNING: This mod modifies vanilla files and may not be compatible with other. Better Afterburners Mod. Out of combat, all regen gets multiplied by 5, so out of. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. A uxiliary Fire Control just makes it so that your weapons manage to hit something. Add afterburners when available. Last edited by corisai; Feb 1, 2017 @ 1:15am #2. ?! Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasUse precise geolocation data and actively scan device characteristics for identification. These are also easily moddable via its file, see #Tiers . (I always preferred afterburners for mono-corvette fleets - the faster strategic movement, the better. 3 or 1. Jaypee's General Doctrine for Guerilla War in Stellaris Summary Small, cheap task forces of Corvettes can be used, even in the mid-to-late game, to tie down and distract an enemy with superior fleet strength. This rapid acceleration of air is achieved by injecting fuel into an extended exhaust nozzle section. Stellaris All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details Captain Keen. ?! Σύνδεση Κατάστημα. • 10 mo. ?! Zaloguj się Sklep Strona główna Kolejka odkryć Lista życzeń Sklep punktów Aktualności StatystykiIf I put afterburners on my carriers, will they be better able to stay at range, or. To use this setup, command both the corvette screening fleet and the battleship fleet to the hyperlane jump point, but dont let them go off until both are in place. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Stellaris. This page was last edited on 24 April 2022, at 17:27. Fleet power is a rough example of how strong a fleet is. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. 2 (I) , +1. It's actually 0. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Due to being able to use 3 Afterburners they are way, way faster than Frigates and better able to close distance to deliver their Torpedo payload. Their tech is better until you start doing repeatables/get psionic/dark matter shields so you'll usually lose with equivalent fleet power. System: Max systems, artillery computer, auxiliary fire control, two afterburners and an aura that fits your playstyle. ago. full armor damage. range and torpedoes (G) 5 cruises. Stellaris All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details Professor Von. udkudk1 Science Directorate • 1 yr. Use the main version of ESC NEXT overwrites if you are playing later versions of Stellaris! This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. Some builds will 100% counter another and annihilate the opposing fleet and take only small losses. Aux: 3x Afterburners The artillery computer makes the ships constantly maintain long distance, so the missiles and strike craft can kill smaller ships before even getting in range. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. Everything was going somewhat smoothly and I became a sole permanent community council member and permanent custodian during Khan crisis. Switch the computer to a Picket computer so the. Legacy Wikis. You can apply this to Cruisers and Destroyers as well. Sciira • 6 yr. 6%. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinks. With 90% evasion, this beast couldn’t hit them. Go to Stellaris r/Stellaris. Only take fights where you have the advantage. Yeah, cruisers can have more torpedos, but they're much slower and less maneuverable than frigates. Tier 0 is used for starting technologies. it has an Evasion rating of 47. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That way whatever the RNG comes up with for improvements at least half my fleet will get a boost. Advanced Afterburners: 6: 20 +20% Sublight Speed +10% Evasion: These improved afterburners provide even more combat speed for the ship. 9 but forgot to remove the %. There are other combat ships in Stellaris too. Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair?Lets dive in and fi. The XLLLL Battleship will offer superior DPS but 2x Afterburners is a tough sell in this movement-oriented game. xXxcock_and_ballsxXx •. Your ships will keep disengaging while pelting the enemy with swarmer missiles and wear them down, it destroys the AI midgame but isn't strong vs the crisis. Advanced Afterburners: tech_afterburners_2. the last two change depending on my situation. Afterburners on missile cruisers are also great. Hull- 9. )”. I did a research on this very subreddit about armor vs shields, and surprisingly I couldn't find dedicated discussions for 1. IIpocTo urpok Feb 12, 2018 @ 6:53pm. CryptoUse Afterburners with Carrier computer to keep maximum distance.